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Love In The Glen Activation Code [hack]





















































About This Game “Love in the Glen” is a romantic otome visual novel/dating sim with a fun match 3 minigame. Follow in the steps of Zoe Richardson, an interior designer living and working in Los Angeles’ exclusive and stylish Westside, as she explores the true meaning of love, commitment and passion and how it exists on so many different levels and planes. Featuring: Dialogue and story in the style of films by Nancy Meyers e.g. “Something’s Gotta Give”, “The Intern” & “It’s Complicated” Contemporary and cool soundtrack. 7 different endings. All decisions influence which ending you will get! High quality anime art style. Elite and stylish West Los Angeles setting (Beverly Hills, Santa Monica, Malibu etc.) Fun and charming match 3 minigame 7aa9394dea Title: Love in the GlenGenre: Casual, Indie, SimulationDeveloper:Sapphire Dragon ProductionsPublisher:Sapphire Dragon ProductionsRelease Date: 9 Jun, 2016 Love In The Glen Activation Code [hack] Boring story line and you can't change the settings of your name, or even the volume or text speed. An absolute wasteof money.. I've bought this game based solely on the reviews and oh boy I believe it's worth it only if one buys it on like 50% sale. It starts really nice and the quality of writing is pretty great and it was really interesting up till the endings. Those are too abrupt. This game feels like it should be at least twice the current size. I hit 100% completion in just 3 hours.Overall I liked the writing but I really didn't like how half-baked the story felt. However it's an indie game and the base price is not too steep and I believe I shouldn't judge it too harshly. So it's a recommendation bearing in mind its shortness. Buy it on sale.. Do i love it.. not really. But it demonstrates the regrets you have when you make a choice to take one path in life instead of another. Can you redeem yourself? I found in this game you aren't automatically pigeon holed into a story direction, which was not what i was expecting. There are some common options and settings which were missing, which is fine. There is however no auto read function which makes getting all the endings a bit tiresome. Well.. can Love in the Glen redeem itself.. I would say what it loses in in its artwork it makes up for with earnest storylines.. Only a handful of visual novels have made me cry before: Clannad & Planetarian. Now I must add this game to the list. At the beginning it seems very lighthearted but depending on your choices you can end up with a very serious story. This is what happened to me and at the end I felt kinda heavy at the end. I know for some that may be a bad thing for some but it\u2019s what I look for in a VN, an emotional response. I liked it; I may try to go for one of the different endings in the near future if I have time.. \tI really enjoy this game, but it keeps freezing at the part where she's home by herself looking for someone to hang out with. It says the line of diolauge then does not continue, i've tried restarting the game and trying to play it from my saves but it ALWAYS stops there. I really want to keep playing it but it won't let me. Get this fixed soon please!! It has an awesome and interesting story line with different characters. I don't like how she starts off married though.... - There are no in-game design activities or blueprints; want to play with interior design? Sorry.+ Note, the store page was updated to make this clear. Now, game does what is advertised.- The "cute and charming" minigame is poorly programmed.- This game is pretty bad.. Love in the Glen is an otome (GxB romance) visual novel in which players step into the shoes of Zoe Richardson, a successful interior designer living in Los Angeles. It's intended to evoke the feeling of a contemporary American romantic comedy film- specifically, ones penned by Nancy Meyers. I feel like Sapphire Dragon succeeded in some respects as Love in the Glen does certainly evoke a rom-com feel... but only in a general sense. To me, it didn't read like a "Nancy Meyers" film in particular, though I've only seen two of her films- Something's Gotta Give and The Holiday- so I can't concretely say. It's more "slice-of-life sprinkled with some comedy and some romantic drama towards the end" rather than a straight-up rom-com.Overall and simply put, I don't recommend it at all. I really wanted to like the game since I was drawn to its unique theme and setting for an otome game, plus the developers were very helpful in answering my queries... but sadly, the only thing I really enjoyed was the music. There are just too many faults- its poor writing, underdeveloped characters (which is sad since I found most of them likeable), underutilised interior design theme, too many choices that interrupted the flow of the story, very tedious mini-game and the low artistic quality. For those who want more details:PROS:+ A nice, fitting soundtrack. I can definitely imagine most of the tracks being used in a modern-setting rom-com!+ A very unique theme- interior design is totally underused and underexplored in otome games.+ The setting is also unique for an otome game, being the upper-class Los Angeles, Westside.+ Not too few but not too many endings. There are 7 all up- 5 character endings, 1 normal ending and 1 bad ending.+ Its very low price.+ For busy people, it can be completed quickly without needing to invest hours of your time. I think it's at most a 5-hour game, possibly a couple of hours shorter. The reasons why my gameplay time is high are because I played the game before the fix updates and I left the game\/computer running (likely for cards, I can't exactly remember why).CONS:- The bugs (fixes available, though)! Most are minor, but a few others are major to the extent of being game-breaking. I strongly recommend installing the updates to avoid them.- The "interior design" mini-game. It's basically a very simplified version of Candy Crush. Not only is it highly repetitive, unchallenging, unskippable and hardly "interior designing", it also doesn't affect the story whatsoever. To me, it felt like padding and\/or plain obligatory (since gameplay elements are thought to make visual novels "more sellable" to a Western audience).- The writing quality leaves a lot to be desired. Major events have little build up\/foreshadowing so they feel out of the blue, if not just underwhelming. The characters have little development and are pretty flat. Complications are resolved really quickly and anticlimactically. There's a lot more "telling" than "showing"- while the interactions themselves weren't bad, the majority of things I learned about the characters were through the "info-dumpy" conversations.- There are far too many choices. I think I made something like 40 of them to reach a major ending. Not only were there a ton of choices (interrupting the flow of the story), but it's more like you branch out to directly reach endings rather than aim to get into an individual character's route (i.e. an individual character's "focused story") and then gun for particular endings. This approach made Love in the Glen more "film-like", but a fairly linear read in spite of the many choices. Occasionally, the choices didn't make much sense.- The linearity of the story reduces replay value. You're only replaying for several minutes' worth of new content- the endings- after the first major playthrough.- The low artistic quality. There are no CGs (event graphics). The backgrounds are unfiltered stock photos- even if some locations looked nice, it clashed with the anime-styled sprites. The actual sprites' drawing is passable, but they're unvaried in expressions and outfits; making them very static.. This game is really interesting becuase it offers a literal buffet of choices and paths. Although I can appreciate the freedom of choice, I didn't end up sticking with this one. This game can probably work for others, but the pacing was too fast, and keeping up with all the choices was difficult and chaotic. I still recommend the game since all of the endings do provide a sense of completion. Please if others can enjoy this game, tell me what I'm missing.. A good improvement compared to the previous titles released by these developers. The art style is simple, and the only thing that bothered me was the lack of expressions on the characters (they usually have all the same face, sometimes it might change just a bit). But that\u2019s a pet peeve of mine, maybe other people won\u2019t see this as a flaw. The soundtrack is really good. It was what made me buy this game at first!Also, this is probably the longest game by these devs. It didn\u2019t felt rushed, the routes were more elaborated and the characters were more likable. Get it on a good sale!5\/10.

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